![]() ![]() ![]() ![]() You can also own properties and decorate it with furniture, and invite other character to your house to increase your “friendship level”. Having an open world has lead to the old chestnut of mostly completely skippable mini-games, like fishing, hunting and cooking food by gathering resources. You say “Preparing the Fire Attack”, I say “Burn everything in site to cinders”. Although really long journeys in between missions are unnecessarily and obnoxiously long, when you get to a main mission I really enjoyed travelling around the map, meeting other characters (both for a chat or a fight) and doing small battles that impact the outcome of the main one (cutting off supplies lowers enemy morale, defeating a certain character stops them from making it to the main battlefield, that sort of thing) If they do cut the open world from a metaphorical DW10, then I hope they at least keep the battlefields big enough to still capture that feeling to travelling around the area, rather than go back to all the different castles and forts being right next to each other, like previous games… I really like how it affects missions though, in the past the maps were pretty small, making nearby forts and barracks just a small walk away from the main battlefield, where as in DW9 when you start a major battle you can do sub-missions to one of these other fortresses and camps that are often far away from the main battle, giving the whole game a much more realistic feel. The map is extremely vast, but given its ancient China, it’s got a few large cities and castles, but for the most part it’s just scenery: forests, mountains, rivers, vast open fields… it’s all very pretty (see the graphics section!) but it’s also pretty pointless. The open world aspect is interesting, but doesn’t always work. You also have a grappling hook to climb over walls and other tall structures, which sadly makes castle sieges far more easier than they should be… You also have a stamina gauge, allowing you to run for a certain amount of time, same goes for horses (though they can run longer, obviously…) Oh, and some missions involve stealth, complete with a crouching system and guards with a cone of vision, but they’re almost always optional side-quests, and a lot of the time they’re easy anyway. Everyone has bows they can access by pressing down on the d-pad, with different arrow types being collectable and purchasable. You also have several new things relating to the open world, which I’ll get to in a second. The trademark “Musou attacks”, special attacks done by pressing circle if your meter is full, are still here, giving each character a standing and jumping special. These attacks resemble the kind of attacks that happened at the end of move strings from previous games, and while it took some getting used to, this new system does allow for longer and more varied combos, given you’re not forced to see a particular attack at the end of a certain string, giving you the ability to hit several different ones in a row while also throwing in a few regular square or triangle attacks as well. How different can a Dynasty Warriors game play like? Well, while you still attack with combinations of square and triangle, there are now moves assigned to a pop-up menu brought on screen by holding down the right trigger and choosing a face button. Count”? (by which they mean kill count, let’s face it…) What other game has a 1001 chain and a 3170 “K.O. After the higher ups at Koei admitted (rightfully) that the differences between 7 and 8 were minimal at best they went in a whole new open world direction with 9, announcing the change in December 2017.ĭW9 brought the already impressive roster from 83 to 90, with four more if you include DLC. 1000” series of games based on the ancient Chinese period of history known as The Three Kingdoms era, with famous leaders, strategists and soldiers being reinvented as exaggerated, anime-esque versions of themselves, featuring a somewhat accurate retelling of the time period’s major wars and battles.ĭynasty Warriors 9 was released in Japan (and China!) on February 8 th 2018, with a US and European release following on the 13 th of the same month. The Dynasty Warriors games are a hack and slash, “1 vs. That’s why Dynasty Warriors 9 intrigued me so much, it was trying something new! New in a Warriors game! Is this change good though, or is it Dynasty Warriors 6 all over again? Let’s fine out!Ī beautiful sunset, ruined a bit by “Over-HUD Syndrome”. I’ve been a fan of Dynasty Warriors since the fifth entry, which sounds like I got in late, but then when you factor in how many not just core games, but spin-off titles I’ve played since then, then I’ve played A LOT of them. ![]()
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